| Parts of your ship, excluding armor, now show particle effects when significantly damaged. |
An aspect of the game that had been removed in a previous update was the shaking effect that came from using the spinning mining drill on a ship. Depending on the mass of your vessel, this shaking could be quite disorienting and was one of the leading causes for parts of a mining ship breaking away from bumping against the wall of a tunnel system. Although many players quite liked its removal, it could also be seen as a loss of game immersion for some. Today's update brings it back, as well as a similar shaking sensation for ship welders, as a single setting you can toggle for each game world you own.
In my time spent perusing the Space Engineers subreddit, I've seen many players ask for some way to zoom in the view either of their space suits or the ships themselves, theorizing that such an effect could be commonplace in a time and place where lone astronauts could build and pilot their own craft amongst asteroid fields in deep space. Just such a function has now been added to the camera blocks that can be placed on your ships and stations. Although the standard engineering space suit currently lacks such ability, this still opens up some interesting possibilities for reconnaissance satellites or spy drones.
Despite being outside of my realm of knowledge, I'm sure the modders and programmers of the Space Engineers community will enjoy the final aspect of this update. Modding API and programming documentation can now be found in a folder located within the installation point of the game itself. Simply accessing it through the game properties tab inside Steam, and navigate to the Tools folder.
See you next Thursday, fellow engineers!
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