| Asteroid Marker Satellite Mk.1 |
The Asteroid Marker Satellite Mk.1 came out better than I had expected. It hits all the points I had wanted for its design while still looking like an actual satellite. With an effective antenna radius of 5km, I should be able to set up a network of them stretching from asteroid to asteroid across my game world. Currently, my only qualms is that a single solar panel isn't enough to power a remote control block, and thus I won't be able to access the information panel on the underside. This means that I'll have to jot down the local ores or abandoned spacecraft or stations in a notepad file before deciding where to fly.
| Theodore Flight-Pod Mk.1 |
I made sure to set the engines somewhat far to either side; this gives it enough clearance to not damage the satellite while it's being positioned with the help of the front landing gear. An ore detector helps me better scan the asteroid itself to determine what valuable ore it contains, and a beacon for safety. A single small reactor wasn't powerful enough to not overload while the ship was simply performing maneuvers, so I added a second on the other side. Finally, a spotlight is set between the landing gear at the nose - this may seem like a poor choice, but it helps a pilot gauge just how close they are to a target. Once the beam of light starts to be blanked out, you're close enough that you should prepare to lock the gear.
| Theodore Engine-Pod Mk.1 |
The idea is fairly simple. Keep the flight pod connected to the engine pod, and attach a number of satellite markers to the rear of that. Fly the whole thing around from asteroid to asteroid, dropping off a marker as I go at each new discovery. Although I've yet to try it outside the confines of my creative testing facility, I'm quite pleased with the look of it. And as with all of my designs, I will upload a sort of "interactive museum" to the Steam Workshop in the near future.
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