| Safety beacon activated. Let's get messy! |
I had recently watched a few videos on YouTube where other players had used sensors for some interesting effects - torpedoes designed to home in on enemy ships, for example. But my idea was a fair bit simpler.
Any time the sensor detected a player - myself - within its effective radius, it would turn the beacon off. This would save a small amount of energy while making sure that its green glow and title weren't obstructing me view. But when I got far enough away the beacon would switch back on, making sure I knew where I'd left the ship. So far it's worked beautifully; the only snag being that it fails to detect a player sitting in a control seat within its radius. This means that the beacon is constantly active while I'm flying the ship from place to place in my search for the mysterious of the universe (or when I'm hunting down an elusive type of ore).
Speaking of mining, I've taken a closer look at the cluster of asteroids nearest to where I had started my game. The larger of them was fairly boring, save for a few hollows on the inside: iron and stone, along with a small patch of gold. The real finds have been on the handful of smaller rocks. Nearly every one them has had one of the ore types I had been needing. The only vein of uranium in the lot of them had already run dry, but my refinery still hasn't chewed through all I had collected of it. Every possible type of ore in the game is represented amongst these small asteroids, and all of it is sorely needed.
| The Friz decides to photobomb my asteroid snapshot. |
In every open-world sandbox survival game I play, I have this odd need to record my progress as I explore. For Space Engineers, this means I'm going to build what I call a satellite network. Each cluster of asteroids I visit, I'll drop off a small satellite equipped with an antenna, powered by a solar panel angled toward the sun. A text panel on the back will record what kinds of ore I'll find if I decide to return there in the future. Each one should be close enough to the others that I would be able to switch my own ship's antenna on and be able to find my way. This also ensures that I won't accidentally visit the same cluster multiple times just by getting myself turned around.
Although I have future plans to construct a small scout tug to drag a number of these satellites around as I explore, for the moment I'm not sure if this first cluster will have enough material for that. I should have enough to begin the network, however. I've already got a design in mind, too, after spending some time playing in my creative world.
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